“It’s not like changing or remaking it for the sake of doing that, but it feels like there are elements that we can take from the original and actually push them even further while keeping the essence and philosophy of the original.”įrom an immediate technical standpoint, the difference is clear. “It’s been like 15 years since that game has been done, and there’s been a lot of things that have changed in terms of engines, rendering, technology,” Roman tells Digital Trends. With that respect, the team wanted to make sure it was using technology to enhance the original, not redo it. Even the moments that aren’t one-to-one recreations still feel the same.Ĭreative Director Roman Campos-Oriola notes that the EA Motive has a lot of reverence for the original, which is why it jumped at the chance to tackle the project. During my demo, I watched a scientist get maimed by a lurker, got dragged down a hall by a giant tentacle, and found myself locked in that damn decontamination chamber (you know the one). From the moment Isaac Clarke made his fateful walk down the Ishimura’s ship dock, I could tell EA Motive was sticking to the script rather than going after a radical reboot. The first couple hours of a game is what's shown at conferences, boardroom meetings, event showcases, and YouTube videos.If you’ve played Dead Space before, the remake will feel instantly familiar. On the other hand, developers often make the first couple hours of gameplay in a game as polished as they can. If that's you then a time-based free trial is the better alternative. You enjoy having the full final-build release for the game and don't want to be restricted on gameplay. Perhaps you hate the idea of a game just starting to get good before restricting you from it. A 90-minute taster before a clear decision can help, maybe you relate to that? There are so many titles on offer, it can be hard to choose a game to play. It really depends on how you look at it and what you value more.ĭo you value a quick showcase of what a game can offer before being forced into making a decision? Some gamers find that they have to commit to a game so that they can actually play something through to completion. Are they really what's best for you? Or are they just best for "the companies" themselves? With the release of 90-minute free trials for games on Steam, you may be wondering whether that's the right move.
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